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Each new season gives us an opportunity to evaluate the current item rotation. Our goal is to have a reasonable number of items to learn, while avoiding duplicates or overlapping functionality.

Frosty Flights New Location: Polar Peak New Location: Icy Surfaces can be found in snowy areas. Players will slide on certain frozen surfaces.

Ziplines can be found around the Iceberg and near Expedition Outposts. Latch on and zip from one end to the other. Aim, fire, or use items all while conveniently traveling on Ziplines.

Increased the chance of final circles ending on the outer edges of the map. Bug Fixes Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.

Safezone Changes Increased chances of Supply Drops in later circles. Circle 9 now travels twice as far but takes twice as long to close.

Some tournaments will now feature a limit on the number of matches that can be played during an event session. Bug Fixes Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.

Performance Optimized spawning pickups when a player is eliminated. Optimized the performance of the Dynamite fuse.

Switch audio performance improvements - falling sounds no longer hitch. Minor Switch rendering optimizations to help general framerate.

Audio Reduced the volume of bullet and pickaxe impact audio on the starting island. Bug Fixes Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.

Fixed an issue that would cause vehicle audio loops to get stuck on. Added filtering and updated the layout of the Locker. Vehicle Damage Numbers have been added!

Vehicles now have a unique damage number pop color and show damage numbers. Polished the Store layout to support a larger number of tiles without needing to scroll.

Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match. Fixed the header entry in the daily Challenges screen to work correctly when clicked.

Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.

Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive. Added support for the Samsung Galaxy A9 Bug Fixes Fixed the black border on the iPad Pro Fixed graphics settings on previous supported iPad Pro models.

Fixed incorrect quality settings for iPad 6th Generation. Fixed occasional shadow flickerings in the game lobby. Creative This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

This is an early, work-in-progress version of the Stand and Fight campaign finale. All added content will be retroactively available to anyone who completes the campaign.

Want to check it out now? There may just be a very special reward for players that finish the storyline this year Hydraulic weapons, Storm Zone heroes, Scavenger weapons, and Scavenger heroes have been permanently added to the core set of Loot Llamas.

Miniboss mission alerts have returned to normal. Fewer are available on the map, quota of 3 per 24 hours, no event tickets.

Players who are at max level will now continue to earn rewards each time they earn enough XP to level up again. These rewards will be retroactively granted to max level players based on the amount of XP acquired since update 6.

Reorganized Collection Book pages. Deeply Disturbing Simulations quest has an updated quest objective description that includes City, Suburban, or Industrial zone requirement.

Backpack Mechanics Items that are in your backpack are Inactive cannot be activated or grant passive bonuses Items cooldown at only half the rate when they are anywhere except your main inventory.

Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis. Items can always be moved out of backpack with no Inactivity timer when near a shop.

Disassembling Items Disassembling items now tries to fill your inventory or backpack first before dropping to the ground. Disassembling items auto-locks them from combining with other items.

Use right click to unlock. Map Changes Just as the Ancients shape the minds of the creatures who worship them, so too do their powers flow through the lanes of the forest, reshaping the lands to reveal new sources of power and lay waste to any notions of safety.

Roshan Moved Roshan to new area near top Powerup Rune spot Roshan attack range increased from to Roshan armor increased from 5 to 15 Roshan HP reduced from to Roshan HP gain per 4 minutes reduced from to Roshan armor gain per 4 minutes increased from 0.

Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team. Each team also has 5 Shrines inside the base.

Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a AoE aura that lasts for 5 seconds.

Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0: Shrines do not grant vision.

Shrines provide a gold bounty for each player on the team when killed. Runes Runes are now two different categories: Powerup Runes Haste, Double Damage, etc.

Bounty Runes are no longer located in the River. Powerup Rune spawns now occur at only one river location at a time.

They do not spawn at the start of the game. Each of the four jungles now spawns a Bounty Rune every 2 minutes. Including the start of the game.

Hero will auto-consume Bounty Runes if Bottle already has full charges. Jungle Reworked entire jungle terrain for Radiant and Dire both primary and secondary jungles , and all connecting routes The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.

Previously 2 hard, 2 medium, and 1 small camp. The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp. Previously 1 ancient and 1 hard camp.

Terrain Layout Reworked the paths and hiding spots to the left and right of the side lanes Reworked many ward spot locations and juke paths Added various juke paths near the map edges between tier 1 and tier 2 towers Adjusted tree distribution to the left of the top radiant barracks.

Neutrals Changes Neutrals spawn time from 0: The following abilities do not affect Ancients: Neutral creeps now have 1 mana regen Previously most had no mana regen.

Both abilities will be used by neutrals against enemies if there is a nearby hero. Other Map Changes Tier 4 towers now have the same regeneration as the Ancient.

Using TP scroll no longer destroys nearby trees. Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.

Magic Resistance bonuses no longer work on Illusions. The following Auras are now generated by illusions Most auras behave this way.

Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.

The following illusions have a constant bounty value rather than the formula above: General Changes Root Mechanics Root now disables the following movement spells: Dispel Mechanics Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.

The following skills are no longer undispellable: Insatiable Hunger is no longer dispellable. Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled Cleave Mechanics Cleave area is now calculated as a cone in the direction of your attack instead of a circle whose edge starts in front of the attacking unit: The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Necrophos, Techies, Lycan, and Treant The following abilities no longer disjoint projectiles: The following flying vision abilities are reduced in AoE: Cleave no longer gets boosted by Spell Amplification.

Fixed the following passives not being disabled by Break: Item Changes Abyssal Blade: Aether Lens cast range bonus increased from to Aether Lens recipe cost increased from to Assault Cuirass: Self attack speed reduced from 35 to 30 Aura attack speed increased from 20 to 25 Bloodstone: No longer reduces respawn time to less than 1 second Bottle: Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Bottle now only replenishes 2 charges when filled with a Bounty Rune. Hero will auto-consume Bounty Runes if Bottle has full charges.

Recipe cost reduced from to Cheese: Mana restore increased from to Clarity Potion: Along with Healing Salve, Bottle, and Urn.

Bonus damage reduced from 81 to 76 Critical strike increased from 2. Diffusal Blade can only target enemies now. Strength reduced from 13 to 12 Drum of Endurance: Dust of Appearance no longer requires 5 mana to cast.

Enchanted Mangoes on sale for gold Eye of Skadi: Gem of True Sight: True Sight no longer granted to Illusions Glimmer Cape: Cooldown reduced from 16 to 14 Heart of Tarrasque: Regeneration increased from 4.

Along with Clarity Potion, Bottle, and Urn. Item Reworked Dominate ability no longer requires 75 mana. Dominate now sets the converted unit to movement speed instead of Dominate can only have one creep active at a time.

This restriction is regardless of the number of identical items. Reworked Recipe and Bonuses: Headdress Gloves of Haste Recipe Total: Cooldown increased from 6 to 7 seconds Iron Talon: These changes also affect Quelling Blade, but not Battle Fury.

Bonus damage now works against Roshan. Cooldown increased from 14 to 20 Maelstrom: Maelstrom has an internal cooldown of 0.

Maelstrom is no longer a Unique Attack Modifier. Previously was only a Unique Attack Modifier on successful procs. Item Reworked Reworked Recipe and Bonuses: Morbid Mask Recipe Total: Medallion of Courage no longer has half value against Roshan.

Mjollnir has an internal cooldown of 0. Night vision increased from to Necronomicon: Oblivion Staff attack damage reduced from 15 to 10 Oblivion Staff intelligence increased from 6 to 10 Octarine Core: These changes also affect Iron Talon, but not Battle Fury.

Radiance damage increased from 50 to 60 Radiance damage on illusions reduced from 50 to 40 Rod of Atos: Item Reworked Applies a Root, preventing the target from moving for 2 seconds.

Prevents various movement-based abilities and reveals invisibility for the duration. Cooldown increased from 10 to 16 Cast range reduced from to Active now uses a speed projectile rather than instantly applying.

Shadow Amulet fade time reduced from 1. Solar Crest no longer has half value against Roshan. Recipe increased from to Talisman of Evasion: No longer has gold recipe still has same total cost after Morbid Mask price increase Wind Lace: Cost increased from to Mist Coil cast point reduced from 0.

Aphotic Shield cast point reduced from 0. Cold Feet cannot target a unit already affected by Cold Feet. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.

Thirst now lingers for 2 seconds after a target dies. Allows Shuriken Toss to bounce twice on each hero bounces on everyone once, then bounces through each one again Level Drunken Haze cast point reduced from 0.

Drunken Haze no longer has a radius.

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